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Some information about compression algorithms, founded by me or a from the web:Īll game archives contains the data blocks, which are compressed with algorithms HUFF or JDLZ.
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But this tools works incorrectly with this game. Some time later, I found a tools (and their source codes) that are designed to decompress the game archives.
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This tool have successfully readed a total number of textures and texture archive size, but after a few seconds the program provided a critical error and closes. I'd tried to open the textures.bin file with latest version of NFS-Te圎d (0.9.1). Materials list, meshes list - these was imported.
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I'd tried the ZModeler 2.1.0, and the model was partly imported. ZModeler2 was crashed while I try to import the model. Almost the same general structure, written in almost identical principle headers, same compression algorithms. I compared the geometry file from NFS World and a from NFS Undercover, and found that their structure is very similar. I'd tried to open the geometry.bin or textures.bin file with all tools compatible with another NFS with this game engine, but I see only "APPCRASH" or "Error while opening" etc. I need help with the importing models from NFS World. “Reset Heat” will no longer reset your racer level Ģ019.12.12: Updated for v20191212 game version.Ģ019.11.21: Updated for v20191121 game version.Hi all. Note: the updated heat and reputation options are not backward compatible.Ģ. “Max Reputation/Racer Level” no longer part of “Max Heat” option, it’s now a standalone option. You must set Origin to offline mode for it to work.Ģ020.06.11: Updated for v20200609 game version.Ģ020.03.03: Updated for v20200303 game version.ġ. Note this option only works in offline mode.
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