
Start Action Points = 2 + (Perception/2) + (Speed/2). Defense Rating = 8 + ((Dexterity - 5) x 2)) (Minimum 0). Initiative = 0 + (Speed/2) + (Perception/2). More than likely these have a pre-set perception score requirement and a check is made to see if you have enough. Unknown increase to chance to detect traps and hidden objects. 1 Hearing per point, No Longer Grants Sight (?Possible Bug?). 6.2 Vitality per point and level (+7.13 in normal difficulty due to the +15% bonus). Reduces the cooldown of Intelligence-based skills by 1 turn at INT 8, 10, 13, and 15 (though individual skills may have cooldown reduction caps - see skills for details). 6 Offense Rating per point for Intelligence-based Weapons. Reduces the cooldown of Dexterity-based skills by 1 turn at DEX 10 and 15 (though individual skills may have cooldown reduction caps - see skills for details).
6 Offense Rating per point for Dexterity-based Weapons. 2 Defense rating per point (or -2 per point) **See derived Stats as this can go negative. Reduces the cooldown of Strength-based skills by 1 turn at STR 10 and 15 (though individual skills may have cooldown reduction caps - see skills for details). 6 Offense Rating per point for Strength-based Weapons.
20 Carry Weight per point (base carry weight of 10 + Strength x 20).
Each Attribute point below the requirement reduces the effectiveness of the Skill by 10%, while each Attribute point above the requirement grants a 5% bonus. Each even level grants an additional Attribute point, ending up with 15 spendable Attribute Points.Įach Skill is boosted by a particular Attribute and has a soft Attribute requirement based on its Skill Level. A newly created character has five Attribute points to spend.